Walkthrough
Shelve the Potions First Room Walkthrough
Quick answer
Finish the visible shelf objectives, restore missing clue objects, then return to the door after the final required shelf accepts.
Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck
Quick Answer
To leave the first room, finish the active shelf objectives, restore missing clue objects, and solve every shelf whose clue station is already readable. If the door does not open, the blocker is usually an unfinished shelf or a missing object near a station.
First Room Route
- Walk the whole room before moving bottles.
- Solve the simple number, liquid, and color shelves first.
- Pick up loose clue objects and return them to their matching stations.
- Recheck shelves connected to books, powders, flowers, clock parts, or board displays.
- Use the cat hint only after every visible station has been restored.
- Return to the door or transition point after the last required shelf accepts.
First Room Checklist
| Check | What to do |
|---|---|
| Simple shelves | Try number order, liquid amount, and color order when the clue is complete |
| Missing pieces | Look on tables, bookcases, stands, and low shelves |
| Clue stations | Restore objects before reading the rule |
| Door still closed | Search for one unfinished shelf rather than swapping solved bottles |
| Hint use | Use a cat hint when the room has no obvious loose object left |
Common First-Room Mistakes
- Sorting by color when the shelf is asking for a number or amount.
- Ignoring a nearby object because it looks decorative.
- Trying the door before every accepted shelf has finished its progress check.
- Moving bottles before the clue station is complete.
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Review Note
This route reflects current community stuck points and the SEOScout SERP collection from 2026-08-27.
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