No Magical Abilities for Me Thanks Achievement Guide
Quick answer
For No magical abilities for me, thanks., update to v1.0.11 or later, enable the option that disables magical abilities before a clean run, then avoid ability prompts, upgrades, and hint-like power actions.
Quick Answer
For No magical abilities for me, thanks., update to patch v1.0.11 or later, enable the option that disables magical abilities, then finish a clean run manually. This post-launch option is the safest way to avoid accidental ability use.
Updated Method After v1.0.11
| Step | What to do | Why it matters |
|---|---|---|
| Update the game | Use v1.0.11 or later | The disable-magic option was added after launch |
| Enable the option | Turn on the setting that disables magical abilities | It removes the easiest accidental-fail path |
| Start clean | Use a fresh or clearly clean run | A previous ability use may already invalidate the file |
| Solve manually | Use clue stations, puzzle logic, and external notes | Manual solving is safer than ability shortcuts |
| Finish normally | Complete the game without re-enabling abilities | Do not assume a late save can repair earlier ability use |
Ability Use FAQ
| Question | Safer answer |
|---|---|
| Does upgrading an ability count? | Treat upgrades as unsafe for this achievement run unless the game explicitly confirms otherwise. |
| Does a highlight, hint, reveal, or helper prompt count? | Avoid it. If it behaves like a magical shortcut, keep it out of the run. |
| Does assembling clue items count? | Normal item pickup, inspection, and placement should be safe when no ability is triggered. |
| Does petting or talking to cats count? | Treat normal interaction as safe, but avoid any option that activates a power or hint. |
| What if I used an ability by accident? | Start a new clean run with disable-magic enabled before the first room. |
| Can I use an existing save? | A fresh file is safer because earlier ability use may already be recorded. |
| When should the unlock happen? | Finish the game normally on the clean route, then let Steam sync the achievement. |
No Magical Abilities Route
- Begin a dedicated achievement run.
- Use observation, clue stations, and puzzle logic for every shelf.
- Enable the post-v1.0.11 option that disables magical abilities.
- Avoid any button, prompt, or upgrade behavior that activates a magical ability.
- Use normal movement, inspection, item pickup, and bottle placement.
- When stuck, consult a puzzle answer or room checklist instead of using an ability.
- Finish the final shelves on the same clean file.
What Is Probably Safe
These actions are normal gameplay actions, not confirmed magical ability use:
- Walking the room.
- Inspecting clue stations.
- Picking up and returning missing objects.
- Placing potions on shelves.
- Reading guide answers outside the game.
Because the achievement wording is strict, keep anything labeled as an ability out of the run.
If The Achievement Does Not Unlock
- Confirm the game was updated to v1.0.11 or later before the run.
- Confirm the disable-magic option stayed enabled for the full run.
- Check whether you used an ability earlier in the save.
- Check whether an upgrade or hint action counted as an ability in your run.
- Try a new clean file and avoid all optional power-use prompts.
- Finish without testing borderline shortcuts.
Related Guides
- Achievements Guide
- First Room Walkthrough
- All Puzzle Solutions
- Items and Missing Clues
- Troubleshooting
Review Note
This page was refreshed on 2026-08-29 after official patch v1.0.11 added a setting to disable magical abilities for this achievement path and launch searches showed follow-up questions about ability usage.
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