Achievements

No Magical Abilities for Me Thanks Achievement Guide

Quick answer

For No magical abilities for me, thanks., update to v1.0.11 or later, enable the option that disables magical abilities before a clean run, then avoid ability prompts, upgrades, and hint-like power actions.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick Answer

For No magical abilities for me, thanks., update to patch v1.0.11 or later, enable the option that disables magical abilities, then finish a clean run manually. This post-launch option is the safest way to avoid accidental ability use.

Updated Method After v1.0.11

StepWhat to doWhy it matters
Update the gameUse v1.0.11 or laterThe disable-magic option was added after launch
Enable the optionTurn on the setting that disables magical abilitiesIt removes the easiest accidental-fail path
Start cleanUse a fresh or clearly clean runA previous ability use may already invalidate the file
Solve manuallyUse clue stations, puzzle logic, and external notesManual solving is safer than ability shortcuts
Finish normallyComplete the game without re-enabling abilitiesDo not assume a late save can repair earlier ability use

Ability Use FAQ

QuestionSafer answer
Does upgrading an ability count?Treat upgrades as unsafe for this achievement run unless the game explicitly confirms otherwise.
Does a highlight, hint, reveal, or helper prompt count?Avoid it. If it behaves like a magical shortcut, keep it out of the run.
Does assembling clue items count?Normal item pickup, inspection, and placement should be safe when no ability is triggered.
Does petting or talking to cats count?Treat normal interaction as safe, but avoid any option that activates a power or hint.
What if I used an ability by accident?Start a new clean run with disable-magic enabled before the first room.
Can I use an existing save?A fresh file is safer because earlier ability use may already be recorded.
When should the unlock happen?Finish the game normally on the clean route, then let Steam sync the achievement.

No Magical Abilities Route

  1. Begin a dedicated achievement run.
  2. Use observation, clue stations, and puzzle logic for every shelf.
  3. Enable the post-v1.0.11 option that disables magical abilities.
  4. Avoid any button, prompt, or upgrade behavior that activates a magical ability.
  5. Use normal movement, inspection, item pickup, and bottle placement.
  6. When stuck, consult a puzzle answer or room checklist instead of using an ability.
  7. Finish the final shelves on the same clean file.

What Is Probably Safe

These actions are normal gameplay actions, not confirmed magical ability use:

  • Walking the room.
  • Inspecting clue stations.
  • Picking up and returning missing objects.
  • Placing potions on shelves.
  • Reading guide answers outside the game.

Because the achievement wording is strict, keep anything labeled as an ability out of the run.

If The Achievement Does Not Unlock

  • Confirm the game was updated to v1.0.11 or later before the run.
  • Confirm the disable-magic option stayed enabled for the full run.
  • Check whether you used an ability earlier in the save.
  • Check whether an upgrade or hint action counted as an ability in your run.
  • Try a new clean file and avoid all optional power-use prompts.
  • Finish without testing borderline shortcuts.

Review Note

This page was refreshed on 2026-08-29 after official patch v1.0.11 added a setting to disable magical abilities for this achievement path and launch searches showed follow-up questions about ability usage.

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