Walkthrough

Shelve the Potions First Room Walkthrough

Quick answer

Finish the visible shelf objectives, restore missing clue objects, then return to the door after the final required shelf accepts.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick Answer

To leave the first room, finish the active shelf objectives, restore missing clue objects, and solve every shelf whose clue station is already readable. If the door does not open, the blocker is usually an unfinished shelf or a missing object near a station.

First Room Route

  1. Walk the whole room before moving bottles.
  2. Solve the simple number, liquid, and color shelves first.
  3. Pick up loose clue objects and return them to their matching stations.
  4. Recheck shelves connected to books, powders, flowers, clock parts, or board displays.
  5. Use the cat hint only after every visible station has been restored.
  6. Return to the door or transition point after the last required shelf accepts.

First Room Checklist

CheckWhat to do
Simple shelvesTry number order, liquid amount, and color order when the clue is complete
Missing piecesLook on tables, bookcases, stands, and low shelves
Clue stationsRestore objects before reading the rule
Door still closedSearch for one unfinished shelf rather than swapping solved bottles
Hint useUse a cat hint when the room has no obvious loose object left

Common First-Room Mistakes

  • Sorting by color when the shelf is asking for a number or amount.
  • Ignoring a nearby object because it looks decorative.
  • Trying the door before every accepted shelf has finished its progress check.
  • Moving bottles before the clue station is complete.

Review Note

This route reflects current community stuck points and the SEOScout SERP collection from 2026-08-27.